Mining
Every rock gives you its stone. On top of that, each rock has a chance at a special find, like coal, ore or a gem. Bigger rocks take more hits but have better odds.
Bigger rocks, better loot
| Rock size | Hits to break | Special find | Extra copy |
|---|---|---|---|
| Very small | 3 | 9.8% | 20% |
| Small | 6 | 14.5% | 30% |
| Small tall | 9 | 17.2% | 36% |
| Medium | 12 | 19% | 40% |
| Large | 15 | 23.5% | 50% |
| Huge | 20 | 27.8% | 60% |
"Hits" is with a normal Pickaxe. Pickaxe: 1 damage, Iron Pickaxe: 2 damage, Orichalcum Pickaxe: 3 damage, so better pickaxes break rocks 3x faster.
What's in a special find?
A special find is either coal or a cluster (12% base), or one pick from the list below (8% base). Here's how that pick splits up:
46.8% of these picks
23.4% of these picks
17.6% of these picks
See all 15 ›6.3% of these picks
See all 106 ›5% of these picks
See all 61 ›1% of these picks
See all 48 ›Good to know
- Level up mining and ore and gem finds get more likely: +0.4% for each level, up to +6%.
- Critical hits: each mining level gives a 5% chance to hit twice as hard (up to 50%).
- Iron Rocks always drop Iron Ore, with a 25% chance of a second one.
- Luck from food and hats gives a chance at a rare ore or gem on every rock once you have 10 luck or more.
Which stone each rock gives
Slime
Light Gray Stone
White Stone
Dark Sienna Stone
Sienna Stone · 10% Dark Sienna Stone
Forest Stone
Gray Stone
Ocean Stone
Red Mountain Stone
Black Mountain Stone
Dark Red Mountain Stone · 9.1% Magma Stone
Molten Mountain Stone · 33.3% Magma Stone
Ice
Dark Gray Stone
